Friday, 8 November 2013

Game Assignment 2

Moving on to the next assignment, the final game which uses the catcher mechanic starts now. And here goes, starting from my storyline…

   Continuing from the first game, the Prince (Player) returned back to the forest to meet the Princess from the other day. Calling out to her so many times but she didn't answer. After a while, the man came out with the princess held captive beside him. The princess asked for player's help immediately after she saw him. So the Player threaten the man and so the man got furious and turned himself in a bat.

In game : Player is to avoid the dark blood dropped by the bat. There will be life bars for both player and the enemy. Randomly, bottle of holy water and garlic will drop and the player should catch it and then it will be stored. Player can can shoot the item back to the enemy to hurt him. A special item will also drop which is the help from the princess. She will drop her handkerchief for an extra life.

Condition : Player should defeat the bat before the time runs out. Else if the bat kill the player or the player couldn't defeat the bat, the player loses.

Level 2 will be the same, just faster and more blood drop.


Rough storyline 



In game idea generator…. also, the rough on how the items will look like


a doodled storyboard…. sorry if it wasn't clear… this is mostly as my guideline


The prince character design


The bat character design

Since the bat was the easiest design, so I did the character first.


basic guideline to start the bat design



Finally decided to change to illustrator as it is easier


The faces of the bat when it is hit, normal and attacking


How the bat look like overall

The expression will be played around in flash later. For now, I separate the mouth from the bat.



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